Overview
Reports have been confirmed that a U.S. Army shipment of short range nuclear missiles has mysteriously disappeared. Although the responsible party has not been identified, a group of corrupt international agents is highly suspected. It is believed that through a tightknit underground organization they were remarkably able to divert and receive the transfer of missiles. However, there is still no known motive that could account for the potentially terroristic activity.
Using satellitic infrared radar detection, the U.S. Air Force has located the stolen weaponry in an abandoned nuclear storage facility in Death Valley, Arizona. However, government officials are extremely apprehensive about staging an attempt to forcefully overthrow the operation. That's why they call on you - Agent 27, of the U.S. Department of Secret Affairs.
In order to reduce the risk of an international catastrophe, you have been assigned to enter the storage base alone and collect any pertinent information for headquarters. Following orders to proceed with the mission immediately, you leave for the abandoned test sight. Utilizing the four-hour flight time, you are able to formulate a sophisticated, step-by-step plan of entry onto the base that looks pretty good on paper. But when you actually see the mysterious surroundings you are reminded that things don't always go according to plan.
From 100 yards away, it looks deserted, run-down and nearly camouflaged by the overgrown vegetation surrounding it. Looking through binoculars, it appears as though not a soul is in sight. The only sound heard is the distant roar of a jet, thousands of feet overhead. However, your experience warns you that the entire area is indubitably well-guarded by sharpshooters expertly trained in remaining unseen.
Employing just about every spying technique available, your apparent undetected intrusion into the building reenforces your confidence. Following a blueprint image and cunning intuition alone, you manage to dodge enemy obstacles and make your way into the unmanned computer control room. You make a desperate attempt to gather enough information from the main computer to make the mission beneficial to headquarters. But when you discover that the missiles are strategically aimed and programmed to be launched, you realize there is no alternative but to stay and demolish the diabolical scheme.
However, before being able to react, you are knocked unconscious .... You slowly come to. Dazed and disoriented, you stagger to your feet and focus your sight on the surroundings: YOU ARE IN A SMALL EMPTY ROOM.
Upon running Spymaster, you will see either a red or a blue screen; if it is red, press the reset button and run the program again until the screen is blue. Then, press the CLEAR key to begin the Adventure. The upper half of the Hi-Res graphics screen displays your surroundings. The lower half contains the text information. At the bottom of the screen is a hand pointing to 14 empty boxes. Each of these boxes corresponds with an object to be found within the building. As you pick up an object, it will be graphically displayed in the appropriate box. Travel is executed by typing GO, followed by the first letter of the direction of your choice: N, S, E or W.
The Adventure accepts the standard two-word commands (a verb followed by a noun) and the following verbs may be used to help you obtain your goal: GET, GLUE, KICK, LOOK, MOVE, OPEN, PULL, PUSH, THROW, USE
Is it possible to complete the mission and ultimately save the world? Only if you are a true spymaster!
- Developers
- Scott McCleary
- Publishers
- Falsoft
- Platform
- TRS-80 Color Computer
- Genre
- Adventure
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available
