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Illustration of Aandark II

Aandark II

Overview

Aandark was once a peaceful world. The settlers "'who came here over the past hundred years came in peace; they settled down, built towns and cities, engaged in trade and interstellar business, cultivated the fertile Aandark soil, and raised families. Everyone was happy and content. Many people have said Aandark was the most beautiful and prosperous Terran colony in the galaxy. Even the first mapping and exploratory missions a century ago characterized Aandark as a paradise. A paradise, that is, until the arrival of the Dorax.

Five years ago, 20 Doraxian heavy cruisers swarmed over the planet, spreading chaos and destruction everywhere. They destroyed the colonial cities and started erecting military bases across the planet to secure their hold on Aandark.

In space, news always travels slowly. It was another two years before word reached Earth. When it did, the World Council was outraged; it declared war on the Dorax. A massive fleet was sent to retake Aandark, although it would be three years before it arrived.

The Council should have waited to learn more of the details, but it's too late now. As the fleet nears Aandark, it discovers that the Dorax are more prepared than anyone anticipated. They have erected a military base on the surface of Aandark with a cannon powerful enough to destroy the entire Terran fleet in one blow. What's worse, the fleet can't simply turn around and go home. Home is 12 light-years away. The fleet will arrive at Aandark. If the cannon is operative, the fleet will be destroyed!

You are a member of the famous Terran Guard. Your skill in accomplishing incredible, heroic tasks has made you the obvious choice for this mission. What is the mission? Simply this: You must take one of the fleet's smallest and fastest fighter ships, fly down to the base while evading enemy fighters and, without being seen, infiltrate the enemy base and destroy the cannon in whatever way will work. You must then steal an enemy ship and make it back to the fleet within half an hour, because that's when the fleet will be in range of the cannon.

Certainly they're not asking too much. You've handled worse before! This should be easy. Just remember: If you don't deactivate the cannon in half an hour, the fleet will be destroyed. Aandark will be lost to the Dorax.

Publishers
Falsoft
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Media

Box - Front

Aandark II - Box - Front (United States) - 520x800
United States -  520 x 800