Overview
The player controls a character whose task is to destroy egg-shaped, shooting structures that appear. To do this, you can use area disintegration or a moving shockwave. The number of weapons available is limited, and if they run out, the player can use the time-stopping effect by moving forward with the fire button pressed. Unfortunately, this generates an increase in the white overload bar, and if it reaches the end of the screen, the player loses one life. The red bar increases if the player's character stands still and takes no action. Filling it works exactly the same as filling the white bar. After passing a dozen or so screens, a summary appears with double points and three new lives added.
- Developers
- Thomas Bardenat
- Publishers
- No information available
- Platform
- Amstrad CPC
- Genre
- Action
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available


