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Illustration of Shuttle Simulator

Shuttle Simulator

Overview

Space Shuttle (called Shuttle Simulator on screen, but ads always call it Space Shuttle) by Tom Mix Software (not to be confused with an earlier game by Aardvark Technical Services) is a game and (somewhat) a simulator at the same time. Written in BASIC (except for a scroll routine for the main view window) it uses a combination of joystick and keyboard controls, and is divided into 4 distinct phases of play.

After completing each phase, the player is given a score (and zero is definitely a possible score), but the game is very forgiving, letting you go onto the next phase even if you did poorly (the exception is the final phase - LANDING - where failure results in a crash). Most of the phases will "auto-pilot" the player to the next phase if they have done that poorly; but they will get 0 points for that phase. The joystick controls for flight are digital rate based, not analog; moving the stick all the way left for example will start steering left and increase how much you are going left if you hold the joystick there. If you center the joystick it will keep steering left at the rate you have adjusted it to.

Developers
John Fraysse
Alternate Names
  • Space ShuttleWorldFlag of World region
Wikipedia
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Video
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Media

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