4.1

Fuuun Shourin Ken: Ankoku no Maou

Release Date calendar
April 22, 1988
Game Type type
Released
Max Players players
1
Overview

Fuuun Shourin Ken: Ankoku no Maou is the sequel to Fuuun Shourin Ken, which was published almost exactly one year prior. Like its predecessor, it features concepts such as a distinction between punch and kick attacks, relative directions, and a health bar for each fighter. Ankoku no Maou combined the one on one fighting aspect of the game with a visual novel presentation that allowed you to select your next opponent. It also altered the control scheme to something slightly more conventional. All punch attacks are performed with B button while all kick attacks are performed with A button. Pressing both buttons allowed for special actions like leaps and jumping attacks, and blocking was performed by pressing up on the control pad. In addition to all this, the game also supported the Famicom 3-D System which enabled players to perceive depth in the game by wearing a specially designed headset which placed shutters over either eye extremely rapidly.

Alternate Names
  • Fuun Shorinji: Ankoku no Maou
  • Fuun Shorinji - Ankoku no Maou Japan Japan
Wikipedia

No information available

Video

No information available

Cooperative

No

ESRB

Not Rated

Genres
Fighting
Developers
Jaleco
Publishers
Jaleco
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