Overview
The player controls a missile that appears at the bottom center of the screen at the start of a new game/level. The missile will flash, indicating it is in an invincible state. Once the player applies thrust the missile will be vulnerable to onscreen dangers.
The first danger are several comets that travel from one side of the screen to the other that must be avoided and cannot be destroyed.
At the top are U. F. O.s that also travel from one side of the screen to the other and they start firing at the player. The player must strike a U. F. O. with their missile in order to destroy it; a new missile will then appear at the bottom of the screen. If the player misses a U. F. O., once their missile makes it to the top of the screen it will reappear at the bottom.
With the more U. F. O.s that are destroyed the faster the remaining ones will move. Getting hit by a U. F. O. missile or a comet will destroy the player’s missile and the game will end when they have no more remaining missiles. If all U. F. O.s are destroyed, however, the player will advance to the next level, although they will first be granted a bonus for time remaining (which is denoted by a bar at the bottom of the screen).
Also, during a level a lone U. F. O. will glow a little brighter than all the others. If the player hits this U. F. O. first they will be granted the highest score possible. If the player hits any other U. F. O. it will be worth a random amount of points and no more U. F. O.s will glow brightest during the remainder of the level.
- Developers
- BinaryStar
- Publishers
- No information available
- Platform
- GCE Vectrex
- Genre
- Action
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available



