Overview
The purpose of the game is to successfully traverse all nine rooms of the castle. These rooms can be accessed through their doors in the main hall. The eight rooms on the main hall’s lower floors are accessible from the beginning. After having completed these eight rooms, the ninth room, located on the top floor, will become accessible. Each room of the castle is completed by first locating and operating the black lever that opens the exit door. Next, the player must reach and go through the open exit door. Once a room has been completed, it cannot be accessed anymore. After all nine rooms of the castle have been completed, the game ends. Each room contains a unique set of traps and obstacles. When entering a room, it can be useful to “study” it for finding the easiest way to the black lever, and to the exit door. Upon colliding with a monster or falling out of a room, the player is returned to the main hall. The number of attempts per game (“lives”) is unlimited.
The player moves horizontally on a platform by pressing LEFT and RIGHT. Climbing up a platform is done by pressing UP while touching that platform. Climbing down from a platform is possible only by falling off it (there is no fall damage). Pressing FIRE triggers an instant short-distance leap in the direction the player is facing. This is necessary to bridge gaps and to avoid colliding with stationary or oncoming monsters. Some rooms require precise leaping in order to not fall out of the room. Any interaction with objects (elevators, black levers, collectibles etc.) is done by touching them.
Summary: movement - LEFT / RIGHT / UP, instant leap - FIRE
- Developers
- xbataxel
- Publishers
- AtariAge
- Platform
- Atari 2600
- Genre
- Action
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available




