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Illustration of Micro Karting

Micro Karting

Overview

Micro Karting is a small proof-of-concept to see if a 3D-ish kart racing game can be done on Amiga AGA without cheating.

Everything is written in raw 68020 assembly and tested on real hardware. It runs surprisingly well on a totally stock, unexpanded Amiga 1200, but with Fast RAM and/or an accelerator it gets smoother and more stable (less pain for the CPU).

No engines, no system friendly code. Just chipset, fixed-point math, hand-rolled routines and a lot of guess-and-retry. The goal is not visuals, but gameplay feel: steering must stay responsive even when the machine is clearly sweating.

Chunky to planar conversion is done using c2p.library, mainly to show how good and fast this free Amiga library actually is, even in a very demanding real-time scenario.

This is not a finished game, not even close. It’s a tech demo, a playground, and a personal experiment to understand how far you can bend an Amiga before it snaps.

Code is messy in places, optimizations are still half baked, and bugs are very possible. If it breaks, that’s on purpose. Kind of.

Developers
alimede
Publishers
alimede
Genre
Racing
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Fanart - Box - Front

Micro Karting - Fanart - Box - Front (null) - 798x1072
798 x 1072

Screenshot - Gameplay

Micro Karting - Screenshot - Gameplay (null) - 549x474
549 x 474