Overview
A port of the Super Mario 64 decompilation for PSX.
Features:
* Cool "DUAL SHOCK™ Compatible" graphic mimicking the original "振動パック対応" (Rumble Pak Compatible) graphic
* An analog rumble signal is now produced for the DualShock's large motor, in addition to the original modulated digital signal for the small motor and for the SCPH-1150 Dual Analog Controller
* Low-precision soft float implementation specially written for PSX to reduce the performance impact of floats
* Large amounts of code have been adapted to use fixed point math, including the 16-bit integer vectors and matrices that are standard on PSX
* Simplified rewritten render graph walker
* Tessellation (up to 2x) to reduce issues with large polygons
* RSP display lists are compiled just-in-time into a custom display list format that is more compact and faster to process
* Display list preprocessor that removes commands we won't use and optimizes meshes (TODO: make it fix more things)
* Mario's animations are compressed (from 580632 to 190324 bytes) and placed in a corner of VRAM rather than being loaded from storage (we don't have the luxury of a fast cartridge to read from in the middle of a frame)
* Custom profiler
* Custom texture encoder that quantizes all textures to 4 bits per pixel
* Translucent circle-texture shadows replaced with subtractive hexagonal shadows, as the PSX doesn't support arbitrary translucency
- Developers
- malucard
- Publishers
- No information available
- Platform
- Sony Playstation
- Genre
- Platform
- Alternate Names
- Super Mario 64: Dualshock Version
- Super Mario 64 PSX
- Wikipedia
- No information available



