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Illustration of Sammy's Science House

Sammy's Science House

Overview

The third game in Edmark's Early Learning series, Sammy's Science House is an educational game designed for younger children to use. The interface is completely point-and-click and click & drag, and instructions are given verbally, repeatable as needed.

The player is taken to the main screen where Sammy Snake sits on a worktable; around the room are various objects, furnishings and a window that lead the player to the activities.

As in all the House games, each activity has two modes; Explore and Discover and Question and Answer. The first mode encourages the player to click around and experiment, putting the player in control. In Question and Answer mode, which is entered by clicking the animal inside the picture frame, a character will ask the player to perform tasks related to the current area. The descriptions below generally apply to the Question and Answer mode:* Acorn Pond - the player can explore the pond to see how it differs during the four seasons. Wise Owl asks the player "Who-o-o" questions about the creatures that inhabit the pond and surroundings.

Publishers
Edmark
Platform
Windows
Alternate Names
  • Sammy, la Maison des SciencesFranceFlag of France region
Wikipedia
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Video
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Media

Box - Front

Sammy's Science House - Box - Front (United States) - 679x679
United States -  679 x 679