Overview
A digital pinball table released for Visual Pinball based upon Yacht Club Games' retro styled platformer, Shovel Knight.
Modes:
• Hit any shot to progress toward lighting a mode. The more modes that have been played, the more shots will be needed to light a mode. • When a mode is lit, shoot the right saucer which will be lit with a blue shovel.
• During modes, hit flashing targets and shots with blue shovels. Doing well in modes will earn medals.
• After nine modes have been played, the next mode will be the Enchantress wizard mode, which is a time limited multiball. The better your medals are, the more time you will have in Enchantress mode
Shovel Knight Multiball:
• Hit the green S-H-O-V-E-L and K-N-I-G-H-T targets to light locks. Lock two balls under the ramps, then shoot the right saucer which will be lit with a green shovel.
• During Shovel Knight multiball, hit the yellow, orange, and red shots for jackpots. Complete the green S-H-O-V-E-L and K-N-I-G-H-T targets to light a super jackpot at the violet shot at the upper playfield hole. The second and third super jackpots will be double and triple super jackpots, but the upper playfield becomes increasingly difficult to access.
Wanderer Multiball:
• Hit the bumpers, the spinner, or the upper playfield hole to light Wanderer Multiball at the turquoise shot at the upper playfield hole.
• During Wanderer Multiball, hit turquoise shots or targets to build the wanderer jackpot. When the wanderer jackpot is at least 10,000 points, it can be collected at the turquoise shot at the center VUK.
• After collecting jackpots from four different wanderers, the next Wanderer Multiball will be a Super Wanderer Multiball.
Shot Multipliers:
• Complete the white lights at the inlanes and outlanes to enable a 2X multiplier for 60 seconds at the next shot you make.
• When a shot has a multiplier active, the “X” light under the shovel light for a shot will blink. When the multiplier has expired, the “X” light will be lit red, and that shot cannot be multiplied again until all shots have used multipliers.
• Multiplying the left loop also affects the scoring for the bumpers. Multiplying the right loop also affects the scoring for the spinner. Any shot that is multiplied counts as two shots towards lighting modes.
• The shot that enables the multiplier is not affected by it. If you want to double your super jackpot, the upper playfield hole needs to be doubled before lighting the super jackpot.
• After a 2X multiplier has been used on all ten shots, the right saucer will be lit with a white shovel, and shooting it will start Hall of Champions mode. Win Hall of Champions mode by completing all ten shots in time. During Hall of Champions, all shots have a 2X multiplier.
Combos:
• Hit consecutive yellow shots to increase the combo value. Collect the combo value at the orange shot at the left loop. After every 12th combo, all combo values will be tripled for 30 seconds.
• After scoring at least 60,000 points from combos, the right saucer will be lit with a violet shovel, and shooting it will start the juggling challenge multiball. Win the juggling challenge by locking five balls at the same time.
Mystery awards:
• Complete the three red targets above the right saucer to light a mystery award at the pink shot at the center lane.
Extra Balls:
• There are two extra balls available. An extra ball will be lit after playing four modes. The mystery award can award lighting an extra ball, and is guaranteed to light an extra ball before the fifth mystery award. Extra balls are collected at the magenta shot at the upper playfield hole.
Secret Battle:
• The secret battle will only reveal itself to the true Ace of Spades. The trials you must complete are:
- Score at least 125,000 points in Enchantress mode
- Collect a triple super jackpot in Shovel Multiball
- Collect a Wanderer jackpot in Super Wanderer Multiball
- Win the Hall of Champions mode by completing all ten shots
- Win the Juggling Challenge by locking five balls at the same time








