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Illustration of Super Mario Bros. R

Super Mario Bros. R

Overview

Features

» 8-bit styled graphics, music and sound effects.

» Takes advantage of SNES' Mode 0, using 4 layers at 2bpp, thus allowing for more alive environments.

» Some callbacks to the Mario franchise's story, and possibly in the future to the whole Nintendo story.

» Luigi-like physics for player 2. It is recommended to play as Mario, though, since Luigi doesn't use different GFX.

» Aims to be a throwback to earlier Mario games with every aspect, even level design (use of CCST-type of level designing).

» Three different powerups: Fire Flower, Ice Flower and Raccoon Leaf.

» Two HUDs to use: classic and modern. You can switch between them in the overworld with L/R. Switching to the classic HUD will play a coin SFX while switching to the modern one will play the "item coming out of block" SFX.

-The classic one looks like Super Mario Bros.'s original HUD.

-The modern one has a beam-like design and is on the upper left edge of the screen.

» Friendly pause menu that allows for easily exiting completed levels and displays lives and Star Coins to compensate for the classic HUD not showing them.

» Soundtrack with classic tunes, remix of them and original compositions.

» One world to play, with only the final level being unfinished.

» Free overworld where the player can move anywhere on it.

» An unique gimmick for each level.

Developers
LMPuny
Publishers
No information available
Alternate Names
  • Super Mario Bros. R: An 8-bit Like
Wikipedia
No information available

Media

Fanart - Box - Front

Super Mario Bros. R - Fanart - Box - Front (North America) - 320x222
North America -  320 x 222

Screenshot - Game Title

Super Mario Bros. R - Screenshot - Game Title (null) - 256x224
256 x 224

Screenshot - Gameplay

Super Mario Bros. R - Screenshot - Gameplay (null) - 256x224
256 x 224