Overview
Features
» 8-bit styled graphics, music and sound effects.
» Takes advantage of SNES' Mode 0, using 4 layers at 2bpp, thus allowing for more alive environments.
» Some callbacks to the Mario franchise's story, and possibly in the future to the whole Nintendo story.
» Luigi-like physics for player 2. It is recommended to play as Mario, though, since Luigi doesn't use different GFX.
» Aims to be a throwback to earlier Mario games with every aspect, even level design (use of CCST-type of level designing).
» Three different powerups: Fire Flower, Ice Flower and Raccoon Leaf.
» Two HUDs to use: classic and modern. You can switch between them in the overworld with L/R. Switching to the classic HUD will play a coin SFX while switching to the modern one will play the "item coming out of block" SFX.
-The classic one looks like Super Mario Bros.'s original HUD.
-The modern one has a beam-like design and is on the upper left edge of the screen.
» Friendly pause menu that allows for easily exiting completed levels and displays lives and Star Coins to compensate for the classic HUD not showing them.
» Soundtrack with classic tunes, remix of them and original compositions.
» One world to play, with only the final level being unfinished.
» Free overworld where the player can move anywhere on it.
» An unique gimmick for each level.



