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Illustration of Ace Combat X: Skies of Deception Recompilation

Ace Combat X: Skies of Deception Recompilation

Overview

Static recompilation by pspreco. pspreco takes the PSP game's MIPS code and recompiles it, ahead of time, into

native C. The PSP's kernel calls (sceIo, sceKernel, sceGe, ...) are reimplemented on the host in runtime/hle, and runtime/host wires that up to a real window, GPU and audio backend. There is no MIPS interpreter and no JIT at

runtime -- every recompiled function is plain C, compiled once by a normal C compiler.

Developers
sal063
Publishers
No information available
Platform
Windows
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Clear Logo

Ace Combat X: Skies of Deception Recompilation - Clear Logo (null) - 1080x170
1080 x 170

Fanart - Background

Ace Combat X: Skies of Deception Recompilation - Fanart - Background (null) - 3840x1240
3840 x 1240

Fanart - Box - Front

Ace Combat X: Skies of Deception Recompilation - Fanart - Box - Front (null) - 843x1264
843 x 1264