Overview
The aim of the game is to score as many points as possible whilst navigating an infinite maze generated randomly in real time. At the start of the game, the player is equipped with 10 bombs, which they can use to destroy walls and clear a path to the next corridors, and 7 energy points. The maze is generated in sections, and the player receives 1 point for each section uncovered. For every 10 sections uncovered, the player receives 1 additional bomb to use and 1 energy point. Sections of the maze are generated automatically at regular intervals or when the player’s character is at the bottom of the screen. Parts of the maze can also be revealed by pressing the [Space] key, which allows you to plan your route through subsequent paths and blow up the relevant walls. Whilst navigating the maze, yellow squares appear at random locations, granting an extra bomb, and blue squares grant an energy point when collected. Colliding with the maze walls or with other ships within the maze drains your energy, and if your energy drops to zero, the game ends. The game features an infinite number of levels, each with a different colour scheme for the maze walls.
- Developers
- Krzysztof Szulim
- Publishers
- No information available
- Platform
- Sinclair ZX Spectrum
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available




