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Illustration of Djinn on the Rocks

Djinn on the Rocks

Overview

James Merl III is a thrice-cursed pain in your magically imprisoned butt. What are you going to do about it? A short comic fantasy adventure game featuring mild but mischievous reality bending magic powers in the form of parser-based interactive fiction created for and submitted to the PunyJam#1 competition.

You're a genie in a bottle, but thankfully nobody needs to "rub you the right way". You have the power to SWAP any object in the game world with any other (providing it has similar properties). A door is locked? SWAP it with a different, open door you've seen somewhere else and just walk through. A really clever mechanic used in multiple crafty and surprising ways. Three new custom verbs, a karma system, puzzles with multiple solutions, and multiple endings, NPCs you can converse with, all crammed into a mere seven rooms. The game is an entry in "PunyJam", a competition for games using the alternate, cut-down Inform library suitable for 8-bit computers. I honestly didn't notice anything missing from the regular Inform libraries while playing, so that's a big success for both the library and the game's shrewd use of it.

Developers
Joshua Wilson
Publishers
Joshua Wilson
Platform
Commodore 128
Genre
Adventure
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - Front

Djinn on the Rocks - Box - Front (World) - 347x231
World -  347 x 231

Clear Logo

Djinn on the Rocks - Clear Logo (World) - 247x253
World -  247 x 253

Screenshot - Game Title

Djinn on the Rocks - Screenshot - Game Title (World) - 340x200
World -  340 x 200

Square

Djinn on the Rocks - Square (World) - 470x470
World -  470 x 470