Overview
James Merl III is a thrice-cursed pain in your magically imprisoned butt. What are you going to do about it? A short comic fantasy adventure game featuring mild but mischievous reality bending magic powers in the form of parser-based interactive fiction created for and submitted to the PunyJam#1 competition.
You're a genie in a bottle, but thankfully nobody needs to "rub you the right way". You have the power to SWAP any object in the game world with any other (providing it has similar properties). A door is locked? SWAP it with a different, open door you've seen somewhere else and just walk through. A really clever mechanic used in multiple crafty and surprising ways. Three new custom verbs, a karma system, puzzles with multiple solutions, and multiple endings, NPCs you can converse with, all crammed into a mere seven rooms. The game is an entry in "PunyJam", a competition for games using the alternate, cut-down Inform library suitable for 8-bit computers. I honestly didn't notice anything missing from the regular Inform libraries while playing, so that's a big success for both the library and the game's shrewd use of it.
- Developers
- Joshua Wilson
- Publishers
- Joshua Wilson
- Platform
- Commodore 128
- Genre
- Adventure
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available



