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Illustration of Battle of Britain

Battle of Britain

Overview

An original table for Future Pinball inspired by the 1969 British war movie starring Laurence Olivier and Michael Caine. The objective of the game is to complete missions, receive medals and shoot down fighters and bombers. "Kills" are achieved by completing banks of targets on the upper level playfields.

The first upper level, via the ramp, offers the opportunity to destroy "Fighters". There are two banks of three targets either side of the "V-Turn" which require all three targets to be lit to confirm a "kill". Damage is recorded and a Bonus is accrued for every hit on a target (providing you have ammunition) even if the target is already lit. The second upper level via the "V-Turn" offers the "Bombers" targets, a single bank of five.

Game Rules:

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HEADQUARTERS: HQ kicker hole marked by British flag. Accept missions and receive awards

AIR RAIDS: Air Raids become active when you either ascend the ramp to to the upper level playfields or accept an active "Mission" by visiting the "HQ" kicker hole (providing no air raid is currently active). Air Raids are timed and when the raid is over all targets are reset. Time extensions are awarded when accepting missions or by completing "Patrol" loops. HQ is effectively closed during Air Raids and no awards are presented.

AMMUNITION: A full load of ammo is 250 rounds. Each flipper press while Air Raid is active discharges 5 rounds of ammo. Each ball starts with 100 rounds. Ammunition is reloaded at either of two Reload kicker holes. Ammunition counter is located between the flippers.

AAA: Anti-Aircraft Artillery can be fired by hitting the red targets on either side of the main playfield. An Air Raid must be active (yellow light flashing) and the AAA must be loaded. To load the AAA the yellow drop targets next to the fire button must be dropped. Each drop target gives one random hit to the plane targets on the upper level playfields. The drop targets reset 30 seconds after being hit. Kills can be achieved by using AAA if you're lucky.

Scoring:

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KILLS: Completing relevent targets on upper level playfields. Kill Markings are recorded on the Apron Surface.

Fighters = 1,000 (5,000 during Fighter mission)

Bombers = 3,000 (15,000 during Bomber mission)

BONUS: Every damage point or plane target hit lights a Bonus light up to a value of 99.

Bonus = 100 (x Bonus Multiplier)

BONUS MULTIPLIER: Advanced by completing F, I, R, E, inlane/outlane lights or the "Recon" lane lights once Recon mission is complete. One Extra Ball is awarded after the maximum 6x bonus has been realised.

Missions:

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RECON: Complete top left lane lights = 2,000. Subsequent completions increase the bonus multiplier. Lane changing via the flippers occurs after 20 bumper hits. Recon can not be completed twice in one ball.

PATROL: Complete all lights on the Patrol loop = 2,500. Patrol loop scores 1,000 thereafter. Each successful loop up until Patrol mission is complete adds 5 seconds to Air Raid time. Patrol can not be completed twice in one ball.

INTERCEPT FIGHTERS: Accept mission by visiting the "HQ" kicker hole whilst "Missions" light is lit. Air raid starts immediately and the mission is completed with a successful Fighter kill but the air raid continues and score multipliers remain in effect. Damage points are doubled and kills score 5,000.

INTERCEPT BOMBERS: After completing "Intercept Fighters" mission, accept mission by visiting the "HQ" kicker whilst "Missions" light is lit. Air raid starts immediately and the mission is completed with a successful Bomber kill but the air raid continues and score multipliers remain in effect. Damage points are doubled and kills score 15,000.

The Medals:

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AIR FORCE CROSS (A.F.C): Awarded for an act or acts of valour, courage and devotion to duty performed whilst flying, though not in active operations against the enemy.

DISTINGUISHED FLYING MEDAL (D.F.M): Awarded to N.C.O 's for an act or acts of valour, courage and devotion to duty performed whilst flying in active operations against the enemy.

DISTINGUISHED FLYING CROSS ( D.F.C): Awarded for an act or acts of valour, courage and devotion to duty performed whilst flying in active operations against the enemy.

DISTINGUISHED SERVICE ORDER (D.S.O): Awarded for distinguished services in times of war

GEORGE CROSS (G.C): Awarded for acts of the greatest heroism or of the most conspicuous courage in circumstances of extreme danger.

VICTORIA CROSS (V.C): For Valour. The highest award that can be given.

Developers
SupaNova
Publishers
No information available
Platform
Pinball
Genre
Pinball
Alternate Names
No information available
Wikipedia
No information available

Media

Arcade - Marquee

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Clear Logo

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Fanart - Background

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Fanart - Box - Front

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Fanart - Cart - Front

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Screenshot - Gameplay

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