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Red Faction II

Release Date calendar
October 15, 2002
Game Type type
Released
Max Players players
4
Overview

In the year 2075, five years after the events of Red Faction, on Mars, the nanotechnology developed by Capek has been claimed by the Earth Defense Force (EDF). With this technology, the EDF commences a reorganization of the Ultor Corporation with a particular focus on enhanced supersoldiers and suitable weaponry. However, the research that was done by Capek in his laboratories has been consequently stolen by other militant groups and assorted terrorist organizations. This has gone on for years; the research has changed hands in the criminal underworld many times. The player is introduced to the role of an explosives expert (codenamed "Alias"), as he embarks on a special operations mission to claim the research data for the Republic of the Commonwealth. Eventually, the research was successfully claimed by the elite forces of Victor Sopot, Chancellor of the dystopic military state known as The Commonwealth. Sopot uses the nanotechnology to enhance his already formidable military forces, and successfully creates the first supersoldiers with the research data. Fearing the potential of his new supersoldiers, he orders them all to be hunted down and executed at once and replaced with far less intelligent, mutated horrors known as "The Processed".

Alternate Names

No information available

Cooperative

No

ESRB

M - Mature

Genres
Shooter
Developers
Volition
Publishers
THQ
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