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Illustration of Midnight Club II

Midnight Club II

Overview

Races consist of a series of checkpoints, represented by columns of light. In some races, the order in which the checkpoints must be cleared is prescribed. In this case, a transparent, glowing arrow points to the next checkpoint. In other races the checkpoints may be cleared in any order. In that case, the arrow points to the nearest checkpoint.

It is up to the player which route to take from one checkpoint to the next. There are no artificial barriers in the game's open world environment that force the player to stay on a specific course. Any area that is drivable or jumpable in the free-roaming cruise mode between races may be used to get to the next checkpoint.

Publishers
Rockstar Games
Platform
Windows
Alternate Names
No information available

Media

Box - Back

Midnight Club II - Box - Back (North America) - 640x908
North America -  640 x 908

Box - Front

Midnight Club II - Box - Front (Europe) - 1529x2160
Europe -  1529 x 2160
Midnight Club II - Box - Front (North America) - 640x908
North America -  640 x 908

Box - Spine

Midnight Club II - Box - Spine (World) - 60x800
World -  60 x 800

Clear Logo

Midnight Club II - Clear Logo (null) - 2220x577
2220 x 577

Disc

Midnight Club II - Disc (North America) - 700x700
North America -  700 x 700

Fanart - Background

Midnight Club II - Fanart - Background (null) - 1920x1080
1920 x 1080
Midnight Club II - Fanart - Background (null) - 1366x768
1366 x 768
Midnight Club II - Fanart - Background (null) - 1920x1080
1920 x 1080
Midnight Club II - Fanart - Background (null) - 1920x1080
1920 x 1080

Screenshot - Game Title

Midnight Club II - Screenshot - Game Title (null) - 1920x1080
1920 x 1080

Screenshot - Gameplay

Midnight Club II - Screenshot - Gameplay (null) - 1920x1080
1920 x 1080