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Illustration of Missile Command

Missile Command

Overview

The game is played by moving a crosshair across the sky background and launch a counter-missile from the appropriate battery. Counter-missiles explode upon reaching the crosshair, leaving a fireball that persists for several seconds and destroys any enemy missiles that enter it. There are three batteries, each with ten missiles; a missile battery becomes useless when all its missiles are fired, or if the battery is destroyed by enemy fire. The missiles of the central battery fly to their targets at much greater speed; only these missiles can effectively kill a smart bomb at a distance.

Developers
Atari
Publishers
Atari
Platform
Atari 5200
Genre
Shooter
Alternate Names
No information available
Video
No information available

Media

Banner

Missile Command - Banner - 760x140
760 x 140

Box - 3D

Missile Command - Box - 3D - 903x1401
North America -  903 x 1401

Box - Back

Missile Command - Box - Back - 1540x2100
North America -  1540 x 2100

Box - Front

Missile Command - Box - Front - 1540x2100
North America -  1540 x 2100

Box - Front - Reconstructed

Missile Command - Box - Front - Reconstructed - 1600x2100
North America -  1600 x 2100

Box - Spine

Missile Command - Box - Spine - 301x2100
North America -  301 x 2100

Cart - 3D

Missile Command - Cart - 3D - 833x717
United States -  833 x 717

Cart - Front

Missile Command - Cart - Front - 793x737
North America -  793 x 737

Clear Logo

Missile Command - Clear Logo - 400x118
400 x 118

Fanart - Background

Missile Command - Fanart - Background - 3840x2160
3840 x 2160

Screenshot - Game Title

Missile Command - Screenshot - Game Title - 636x476
North America -  636 x 476
Missile Command - Screenshot - Game Title - 336x240
North America -  336 x 240

Screenshot - Gameplay

Missile Command - Screenshot - Gameplay - 637x477
North America -  637 x 477