The player begins the journey by setting sail for the New World, hoping to achieve wealth and power and to create a new nation and dominion. During the game, the player crosses incredibly detailed surroundings in four different climates. The player has to fight against computer-controlled opponents and interact with people from nine different cultures such as Africans, Aztecs or Indians.
Every culture has its own characteristics and traits, including their preferences regarding the placement of their kingdom and the method of trading and goods. If the player reaches a critical point in the game and the provision for the people can no longer be guaranteed, the trade in goods and services becomes an important factor in ANNO 1503 – The New World. The different economic systems are dependent on local factors; there is trade in different goods, from weapons and raw materials, clothing and food to more exotic goods like silk and spices. There are different ways to trade – an easy accessible trade menu allows the player to interact with other people and negotiate peace treaties. But some cultures prefer a very offensive and aggressive type of interaction, from which conflicts could arise …