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Illustration of Karate Champ

Karate Champ

Overview

The player assumes the role of a karate competitor and fights against another player or the computer. Using two joysticks, players can execute a number of moves.

Gameplay consists of a two dimensional fight between Karate characters wearing white and red gi, followed by various bonus rounds for the successful player. This pattern repeats itself in the next, more challenging round set against a new background. Unlike most later fighter-type games, there are no health bar or hit points. A hit successfully landed ends the round and earns the player or his opponent either one point or half point (along with a numeric score for the top ten but this has no effect on winning a match per se). The first to score two points is the winner. If the player loses a battle, the game ends. The game also featured some early speech synthesis, in which the judge would call out such phrases as "Fight!" or "Winner!" It's also spoken in Japanese in the Japanese version.

Developers
Data East
Publishers
Data East
Alternate Names
No information available

Media

Box - 3D

Karate Champ - Box - 3D (Japan) - 456x553
Japan -  456 x 553

Box - Back

Karate Champ - Box - Back (Japan) - 939x666
Japan -  939 x 666

Box - Front

Karate Champ - Box - Front (Japan) - 941x959
Japan -  941 x 959

Box - Spine

Karate Champ - Box - Spine (Japan) - 62x939
Japan -  62 x 939

Cart - Back

Karate Champ - Cart - Back (Japan) - 613x253
Japan -  613 x 253

Cart - Front

Karate Champ - Cart - Front (Japan) - 613x253
Japan -  613 x 253

Clear Logo

Karate Champ - Clear Logo (Japan) - 400x175
Japan -  400 x 175

Fanart - Cart - Front

Karate Champ - Fanart - Cart - Front (Japan) - 509x600
Japan -  509 x 600

Screenshot - Game Title

Karate Champ - Screenshot - Game Title (null) - 256x240
256 x 240