Burnout 3: Takedown

Burnout 3: Takedown

Burnout 3: Takedown is a racing video game with arcade-style gameplay that emphasises dangerous and fast-paced driving. The game features standard circuit races which take place on city streets populated with traffic. During a race, boost, which is...

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Name Burnout 3: Takedown
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Region
Platform Microsoft Xbox
Release Date September 7, 2004
Game Type Released
ESRB T - Teen
Developers Criterion Games
Publishers Electronic Arts
Genres Racing
Max Players 6
Cooperative No
Rating

Community Rating: 4.3
Total Votes: 10
Wikipedia https://en.wikipedia.org/wiki/Burnout_3:_Takedown
Video Link https://www.youtube.com/watch?v=p4bSWqgeRUE
Overview
Burnout 3: Takedown is a racing video game with arcade-style gameplay that emphasises dangerous and fast-paced driving. The game features standard circuit races which take place on city streets populated with traffic. During a race, boost, which is earned by acts of reckless driving such as drifting around corners, near misses with traffic, and driving in oncoming lanes, can be used to rapidly increase a car's speed. Boost can be used immediately in Burnout 3, unlike previous Burnout games which required the boost meter to be full. The quickest method for earning boost is a Takedown, a central mechanic introduced in this instalment of the series. A Takedown involves shunting opposing vehicles until they crash. Each one fills the boost meter and can provide an additional boost segment, causing the meter to extend up to four times its initial size. Ramming opponents will cause them to behave more aggressively in return; their level of hostility is indicated by a colored arrow above their vehicle. When the player crashes or is taken out by an opponent, boost is lost and a bonus boost segment is withdrawn. During the crash sequence, a slow-motion mode called Impact Time can be activated. In Impact Time, the Aftertouch mechanic can be used to maneuver the wrecked car into an opponent to get a Takedown, which acts as recovery move by negating the penalty of crashing.
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