3.4

Kyojin no Doshin

Release Date calendar
December 1, 1999
Platform joystick
Nintendo 64DD
Game Type type
Released
Max Players players
1
Overview

As a god game, Doshin the Giant's gameplay revolves around typical god-like abilities and tasks, such as altering the geography, managing natural disasters or answering prayers from simulated worshipers. Its designer Kazutoshi Iida has described it as "Populous meets Mario". The player controls the Doshin as he tries to help, or hinder the islands inhabitants. Doing so causes the villagers to release love or hate, which Doshin absorbs. The two feelings cancel each other out, but if he gets enough of one type, he will grow in size. Doshin is the Love Giant, a yellow, featureless giant with a happy face and a few strands of hair. He is a benevolent, helpful being who, with his good actions, earns love from his people and increases in size (only for that day; by the next day, he is back to normal size). He can pick up people trees and other such things. Doshin can transform at will into his evil alter ego Jashin, the Hate Giant. In the GameCube version, he has wings and clawed feet and inspires Hate monuments that are slightly different from the Love monuments Doshin can earn. Jashin is known to be a destructive force to the natives, the exact opposite to Doshin's nature. With his bad actions, people show him their dislike, and he increases in size. The only thing the two giants have in common is that both have an outie belly button. Although he cannot pick up things, he can send streams of fire across the land, destroying structures in their way. Doshin and Jashin can both raise and lower terrain.

Alternate Names
  • Doshin the Giant Japan Japan
  • 巨人のドシン1 Japan Japan
Video

No information available

Cooperative

No

ESRB

Not Rated

Genres
Strategy
Developers
Nintendo, Param
Publishers
Nintendo
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