F-Zero X Expansion Kit

F-Zero X Expansion Kit

F-Zero X Expansion Kit, released in Japan on April 21, 2000, is the first expansion disk for the 64DD, Nintendo's disk drive peripheral for the Nintendo 64. F-Zero X was programmed with "64DD hooks", which allow it to detect whether the 64DD is...

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Name F-Zero X Expansion Kit
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Platform Nintendo 64DD
Release Date April 21, 2000
Game Type Released
ESRB Not Rated
Developers Nintendo EAD
Publishers Nintendo
Genres Racing
Max Players 4
Cooperative No
Rating

Community Rating: 3.67
Total Votes: 23
Wikipedia https://en.wikipedia.org/wiki/F-Zero_X#Disk_drive_expansion
Video Link http://www.youtube.com/watch?v=6uQv4Aokpfs
Overview
F-Zero X Expansion Kit, released in Japan on April 21, 2000, is the first expansion disk for the 64DD, Nintendo's disk drive peripheral for the Nintendo 64. F-Zero X was programmed with "64DD hooks", which allow it to detect whether the 64DD is connected and compatible expansion software is loaded. This allows the cartridge-based game to be compatible with expansion disks such as track editors or course updates; however, none of these were utilized outside Japan due to the 64DD's commercial failure. Expansion Kit will only operate in conjunction with the cartridge of the original game. However, all of F-Zero X's regular features are accessible in addition to twelve new tracks, a car editor and a track creator. As the Expansion Kit benefits from a larger amount of storage on disk when compared to the original cartridge version, it includes new soundtracks in stereophonic sound as well as the entire collection of monaural audio tracks from the original game. In addition to the two new cups, it is also possible to create custom cups. The disk can save up to a hundred tracks and up to three ghost racers per course. IGN singled out the track creator as the F-Zero X Expansion Kit's strongest feature since it is virtually the same tool the designers of F-Zero X used for themselves to create the original circuits. The Car Editor offers a variety of options when creating a vehicle. Using a set of pre-existing parts, the player must balance their creations' settings and performance abilities before the machine is finished and named. The Track Editor is a detailed track creator that allows the player to design their own racing circuits. Using a cursor, the player can determine the basic layout of the track and also add points to it to create track elements such as curves and hills. Furthermore, numerous different properties like half pipes and cylinders, as well as numerous road surfaces, such as slip zones, can be added. The player can test the creation at any time and run practice laps.
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