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Illustration of Zork II

Zork II

Overview

The AFGNCAAP begins in the Barrow from Zork I armed only with the trusty brass lantern and sword of elvish antiquity. The purpose of the game is not initially clear.

The Wizard of Frobozz is soon introduced. The wizard was once a respected enchanter, but when his powers began to fade he was exiled by Dimwit Flathead. Now bordering on senility, the wizard is still a force to be reckoned with. Your goal, as you venture into the wizard's realm, is to avoid his capricious tricks and learn to control his magic.

Like its predecessor, Zork II is essentially a treasure hunt. Unlike the previous game, the ten treasures are tied together by a crude plot. Finding the treasures does not end the game, nor are all the treasures needed to finish the game. Instead, the adventurer must figure out a way to use the treasures in order to reach the game's finale.

Developers
Infocom
Platform
Commodore 64
Alternate Names
  • Zork II: The Wizard of Frobozz

Media

Banner

Zork II - Banner - 500x200
500 x 200

Box - 3D

Zork II - Box - 3D - 464x735
Europe -  464 x 735
Zork II - Box - 3D - 807x1240
Europe -  807 x 1240

Box - Back

Zork II - Box - Back - 712x967
Europe -  712 x 967
Zork II - Box - Back - 640x797
North America -  640 x 797

Box - Front

Zork II - Box - Front - 721x971
Europe -  721 x 971
Zork II - Box - Front - 500x617
North America -  500 x 617

Box - Front - Reconstructed

Zork II - Box - Front - Reconstructed - 800x1257
North America -  800 x 1257

Clear Logo

Zork II - Clear Logo - 948x700
948 x 700
Zork II - Clear Logo - 2400x479
2400 x 479

Disc

Zork II - Disc - 620x623
Europe -  620 x 623

Fanart - Background

Zork II - Fanart - Background - 1920x1080
1920 x 1080

Screenshot - Gameplay

Zork II - Screenshot - Gameplay - 320x200
320 x 200