4.1

Treasure Island Dizzy

Release Date calendar
August 1, 1988
Platform joystick
Commodore 64
Game Type type
Released
Max Players players
1
Overview

This game is quite different from its predecessor, with a new inventory system and improved animations. The game notably contains fewer enemies than the previous title. It is more centred around inventory based problem solving. The aim of the game is to solve various puzzles in order to obtain a boat so that Dizzy can return to his friends and family, the Yolkfolk. To do this Dizzy must journey through haunted mines, tree villages, as well as underwater. The game also features a subquest (albeit one essential to completing the game) in which thirty gold coins must be collected.

Alternate Names

No information available

Cooperative

No

ESRB

Not Rated

Genres
Adventure
Developers
Ian Gray, Oliver Twins
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