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Illustration of Cybernoid II: The Revenge

Cybernoid II: The Revenge

Overview

The follow-up to Cybernoid: The Fighting Machine is again a flip-screen shoot 'em up. In control of the deadly Cybernoid craft, your job is to rescue the cargo which has been stolen by a wave of pirate ships. Using the range of weapon systems correctly is again a key factor. These include sideways aiming guns, bouncing bombs, 'seeker' smart bombs, bombs which move around th edge of the screen before finding a target, and time-sensitive bombs which explode a few seconds after you drop them. Shot pirate ships release cargo, and you must collect at least 1500 points of this, but on many screens it is more prudent to make an escape ASAP, as some screens have more hazards than others, and not all aliens on each screen act in the same way.

Developers
Nick Jones
Platform
Commodore 64
Genre
Shooter
Alternate Names
  • Cybernoid II

Media

Box - 3D

Cybernoid II: The Revenge - Box - 3D (Europe) - 928x1470
Europe -  928 x 1470
Cybernoid II: The Revenge - Box - 3D (Europe) - 690x1046
Europe -  690 x 1046

Box - Back

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Europe -  800 x 867

Box - Front

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Europe -  800 x 833
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Europe -  800 x 1073

Box - Spine

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Europe -  40 x 421

Cart - Front

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Europe -  500 x 313

Clear Logo

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World -  2250 x 538

Disc

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Europe -  800 x 814

Fanart - Disc

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301 x 300

Screenshot - Game Title

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Screenshot - Gameplay

Cybernoid II: The Revenge - Screenshot - Gameplay (null) - 320x200
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