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Illustration of Knight Lore

Knight Lore

Overview

Our hero must reach Melkhior, a somewhat eccentric wizard who is the only one who can save him. As with most Ultimate titles of the day, reaching him is a long and treacherous challenge, involving both puzzle-solving and action, meaning that each screen requires thorough planning and precise navigation.

The game uses the isometric viewpoint in a manner similar to the later Head Over Heels, using monochrome (save for the Famicom conversion) but detailed graphics and techniques to avoid flickering sprites. The game lasts for 40 days and nights - at night your character turns into a werewolf. Ultimate's individual style of eschewing straightforward instructions in favor of feature lists and riddles is put to good use here, with the story detailed in a rhyming poem of sorts.

The Famicom version was produced by and published by Jaleco.

Developers
Jaleco
Publishers
Jaleco
Alternate Names
  • Knight LoreJapanFlag of Japan region
  • Knight Lore: Majou no Ookami Otoko

Media

Box - 3D

Knight Lore - Box - 3D - 456x533
Japan -  456 x 533

Box - Back

Knight Lore - Box - Back - 1842x1442
Japan -  1842 x 1442

Box - Front

Knight Lore - Box - Front - 1852x1917
Japan -  1852 x 1917

Cart - Back

Knight Lore - Cart - Back - 874x403
Japan -  874 x 403

Cart - Front

Knight Lore - Cart - Front - 872x403
Japan -  872 x 403

Clear Logo

Knight Lore - Clear Logo - 3126x1114
Japan -  3126 x 1114

Fanart - Cart - Front

Knight Lore - Fanart - Cart - Front - 509x600
Japan -  509 x 600

Screenshot - Game Title

Knight Lore - Screenshot - Game Title - 256x224
Japan -  256 x 224

Screenshot - Gameplay

Knight Lore - Screenshot - Gameplay - 256x224
Japan -  256 x 224