Overview
Questron is played on a two-dimensional top-down map. Everything is represented by tile graphics: towns, monsters, trees, hills, etc. The sprite that represents the player changes, depending on which mode of transportation is used -- beginning, for instance, on foot. Dungeons in the endgame are done in a three-dimensional first-person style similar to The Bard's Tale.
- Developers
- Charles 'Chuck' Dougherty
- Platform
- Commodore 64
- Genre
- Role-Playing
- Alternate Names
- Questron
- Questron