Hailed as a “Formula One Grand Prix beater” by new kids on the block, Kellton, Leading Lap very nearly give the claim validity. But not quite. Before we discuss why, let's look at what makes Leading Lap a creditable pretender to the crown. It's got a tremendous multiview 3D polygon based engine driving it and the frame rate is fast enough to ensure a smooth, believable motor racing environment. It makes use of extra memory, faster processors and FPUs with the handling of the various cars is such that if you drive too fast on a long bend the car spins out due to excessive speed – incredibly realistic for a game which is more arcade based than simulation. Finally, the driving has a reasonably good feel to it (or a hybrid between an arcade game and a simulation) And then there's the but. An unfortunate but, but a 'but' nevertheless. There aren't enough competitors taking part in the race - four in all. To maintain a credible sense of conflict throughout a full race, there should always be someone to press for a place, or someone pressing for a place on you. That doesn't happen with Leading Lap. Still, it's fun in a limited kind of a way to reach the giddy heights of being the winner all the time. With twelve tracks to race on it's going to take you a reasonable stretch of extended play before approaching anything like full competency. In all, a competent, enjoyable romp. Not quite up with F1 for immediacy and out and out pace, but still good enough to convince enough people to part with their cash for a few hours of solid entertainment. If you've got an Amiga friend, try out the serial link option; it's not bad.
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