Turbo Trax (Microdeal)

Turbo Trax (Microdeal)

Have any of you out there had a run in with your folks because your Scalextric or TCR cars flew off the track and hit the cat or smashed an ornament? You have? Well this is just the thing for you! Turbo Trax is a slot racing system incorporating all...

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Name Turbo Trax (Microdeal)
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Platform Commodore Amiga
Release Date 1989
Game Type
ESRB
Developers Microdeal
Publishers Microdeal
Genres Racing
Max Players 2
Cooperative No
Rating

Community Rating: 3
Total Votes: 1
Wikipedia
Video Link https://www.youtube.com/watch?v=vyeJds3JVTs
Overview
Have any of you out there had a run in with your folks because your Scalextric or TCR cars flew off the track and hit the cat or smashed an ornament? You have? Well this is just the thing for you! Turbo Trax is a slot racing system incorporating all the features of a standard layout – including crossovers, chicanes and even a pit stop – without the hassle of causing severe damage to anything else. Good, eh? Once the options have been set, moving to the OK icon exits the menu and moves to the track. The race is seen as a plan view on a split or single screen – depending on the selections made. The cars (or car if you're playing a time trial) sit on the grid with their engines running, until the green light appears and they're off! You steer by pointing the joystick in the direction of the track (except on curves) and get a burst of speed by pressing the fire button. Zooming too fast into crossovers or chicanes will turn you over and cause damage, as will riding fast over rough track. However, repairs and refueling can be carried out by stopping in the red and white zone of the pits. Unfortunately, a crash involving both cars on a crossover causes the race to be abandoned.
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