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Illustration of Mind Walker

Mind Walker

Overview

A mentally disturbed professor must enter his own brain to repair it, changing into different forms to overcome the obstacles and puzzles. The aim of the first level was to connect a path from a certain location to a specific crystal in the brain by using the correct avatars with the correct landscape type, all the while defending against hostile enemies (that decreased in frequency as the player approached the destination). In the second level, the player had to guide the avatar around a maze full of pulsing neurons to locate a pyramidal “shard of sanity” using audio cues. Touching a neuron while it pulsed meant instant death, so good timing was required to collect the pyramid and return to the neuron-surrounded exit. The last stage required the player to complete a Rorschach-inspired colour-cycling puzzle in order to replace the shard. The levels looped several times before the restoration of the physicist’s sanity.

Publishers
Commodore
Genre
Action
Alternate Names
No information available
Video
No information available

Media

Box - Back

Mind Walker - Box - Back (United States) - 1568x1846
United States -  1568 x 1846

Box - Front

Mind Walker - Box - Front (United States) - 1582x1845
United States -  1582 x 1845

Clear Logo

Mind Walker - Clear Logo (null) - 1475x155
1475 x 155

Disc

Mind Walker - Disc (null) - 392x412
392 x 412

Screenshot - Game Title

Mind Walker - Screenshot - Game Title (null) - 320x200
320 x 200

Screenshot - Gameplay

Mind Walker - Screenshot - Gameplay (null) - 320x200
320 x 200