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Illustration of Avalanche: The Struggle for Italy

Avalanche: The Struggle for Italy

Overview

This wargame takes it's name from Allied actions during the second World War. Operation Avalanche was the landing of Allied forces on the west coast of mainland Italy in 1943. Accordingly, this is the scenario the game uses. The computer can be set to control either the Allied, German, or no side, and various additional settings with respect to historical circumstances (for example the loyalty of Italian forces to each side) can be made.

The main game takes place on a single, scrolling map. Units are represented by icons with no single scale (for instance, a tank icon can represent a division as well as a brigade). The gameplay structure itself consists of various phases, such as air (reconnaissance and attacks), order (for e.g. movement actions) and combat. The latter is used to calculate the results of engagements.

Developers
Steve Thomas
Platform
Amstrad CPC
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - 3D

Avalanche: The Struggle for Italy - Box - 3D (Europe) - 258x470
Europe -  258 x 470

Box - Back

Avalanche: The Struggle for Italy - Box - Back (Europe) - 1298x1657
Europe -  1298 x 1657

Box - Front

Avalanche: The Struggle for Italy - Box - Front (Europe) - 1350x1656
Europe -  1350 x 1656

Box - Spine

Avalanche: The Struggle for Italy - Box - Spine (Europe) - 188x1657
Europe -  188 x 1657

Disc

Avalanche: The Struggle for Italy - Disc (null) - 929x1148
929 x 1148

Screenshot - Game Title

Avalanche: The Struggle for Italy - Screenshot - Game Title (null) - 384x272
384 x 272

Screenshot - Gameplay

Avalanche: The Struggle for Italy - Screenshot - Gameplay (null) - 384x272
384 x 272