LaunchBox Logo Back to Home Page
Illustration of Mighty BombJack

Mighty BombJack

Overview

Mighty Bomb Jack was ported to the Amiga, Atari ST and Commodore 64 from the 1988 NES games and is a sequel to the 1984 game Bomb Jack.

Each level is split into two parts; an action zone and a Royal Palace room. The mechanics and level designs of the Royal Palace rooms are directly lifted from Bomb Jack. Action zones can be split up into several portions, and contain power-ups usually hidden in treasure chests such as money bags, Mighty Coins and Mighty Drinks. Mighty Coins allow Jack to change colors; blue allows Jack to open orange treasure chests, orange allows him to open any treasure chest by simply touching it from the side, and green transforms all enemies on the screen into coins for 5 seconds. Mighty Drinks add 10 seconds to the game's timer. Secret passages can also be found in the action zones, activated by finding a Sphinx in a visible or hidden treasure chest.

Developers
Tecmo
Publishers
Elite Systems
Alternate Names
  • Mighty Bomb Jack

Media

Advertisement Flyer - Front

Mighty BombJack - Advertisement Flyer - Front (Europe) - 713x1045
Europe -  713 x 1045

Box - 3D

Mighty BombJack - Box - 3D (null) - 276x450
276 x 450

Box - Back

Mighty BombJack - Box - Back (Europe) - 800x971
Europe -  800 x 971

Box - Front

Mighty BombJack - Box - Front (Europe) - 800x968
Europe -  800 x 968

Box - Front - Reconstructed

Mighty BombJack - Box - Front - Reconstructed (Europe) - 1860x2250
Europe -  1860 x 2250

Clear Logo

Mighty BombJack - Clear Logo (null) - 400x175
400 x 175

Disc

Mighty BombJack - Disc (Europe) - 635x659
Europe -  635 x 659

Fanart - Disc

Mighty BombJack - Fanart - Disc (World) - 258x266
World -  258 x 266

Screenshot - Game Title

Mighty BombJack - Screenshot - Game Title (Europe) - 320x256
Europe -  320 x 256

Screenshot - Gameplay

Mighty BombJack - Screenshot - Gameplay (Europe) - 320x256
Europe -  320 x 256
Mighty BombJack - Screenshot - Gameplay (Europe) - 320x256
Europe -  320 x 256