Solo Crisis is a strategy game for Saturn loosely inspired by the world-management sections of Quintet's ActRaiser. Gameplay takes place on a 3D game field, presented in via an isometric angle. The game world is divided into two sides, a light world on the upper half and a dark world on the flip side. Any changes made to the terrain of one side are reflected in inverse on the other side; for example, forming the land into a mountain on the light half produces a valley on the dark half. A portal between the two sides is present in one portion of each stage, providing a chance for both player units and enemies to pass through to the other side.
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