4.1
Release Date calendar
1994
Platform joystick
Acorn Archimedes
Game Type type
Released
Max Players players
1
Overview

Flashback (aka Flashback: The Quest for Identity) incorporates elements of platforming, shooting, and problem-solving. While a large bulk of the gameplay is dedicated to running, jumping, and shooting enemies, there is also a considerable exploration element in the game, as well as some puzzle-solving. The player navigates Conrad through platform structures, performing various moves. It is possible to simply jump or do a longer run-and-jump, run, climb, hang off ledges, and pick up objects lying on the ground. To defend himself, Conrad can shoot enemies with his gun and also use various objects (such as stones) to harm or distract them. Crouching and rolling are possible (and often essential) moves that can be executed during combat. The gun has unlimited ammunition; however, shields that Conrad uses to protect himself from attacks are depleted when he is hit, and can be recharged at special stations. Though most environments in the game are hostile, there are a few locations that are devoid of enemies. The player is usually required to talk to characters, gather information and compete tasks in an adventure-like fashion in these areas.

Cooperative

No

ESRB

Not Rated

Genres
Action, Adventure
Developers
Delphine Software
Publishers
U.S. Gold
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