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Illustration of Dead Rising 2

Dead Rising 2

Overview

Dead Rising 2 starts several years after the original Dead Rising finished: the experimental virus that turns living beings into the undead has spread beyond Willamette and infested most of the United States. When the crisis became serious, a synthetic drug called "Zombrex" which delays the zombification was released by the pharmaceutical company Phenotrans and sold out quickly.

The player takes control over Chuck Greene, a former national motocross champion fleeing to Fortune City, rebuilt from the remains of old Las Vegas and yet untouched by the zombie disease, along with his daughter Katey. Katey was bitten by her zombified mother and thus needs a shot of Zombrex every 24 hours to avoid zombification. In order to get his hands on more Zombrex - or at least the money to buy some - Chuck is desperate enough to enter a game show called "Terror Is Reality" where he has to slay the undead for entertainment. Right after the show some of his "victims" break loose into the city, causing a wide-scale infection. Chuck learns from a news report that he is accused of causing the outbreak and that the military will come to capture him and to purge the city in three days.

Like the first Dead Rising, the bulk of the game takes place over 72 hours, but once the player has completed all of the 'cases' (small sections of story that comprise the games objectives), Overtime Mode will be unlocked and adds extra time and objectives. During the initial 72 hours, Chuck must get Katey more Zombrex, find a way to escape Fortune City and clear his name of wrong doing whilst making sure him and Katey survive.

Gameplay takes place in a sandbox-like environment. The player can freely move around in zombie-infested Fortune City and choose how they want the game to progress by either taking on missions (plot-related and side missions, the latter mostly include saving survivors from zombies) or ignoring them. The player can ignore the main story altogether, letting all survivors die, and just fight the undead roaming the streets or go exploring. This will not result in a "game over" screen, but in a different ending. If the player fails to get Katey a shot of Zombrex every 24 hours, the game won't end either (unlike Dead Rising 2: Case 0). If the Story Mode is cleared with the true ending (which requires to complete all plot-related missions, the so-called "case files"), Overtime Mode will be unlocked, extending the main plot.

Publishers
Capcom
Alternate Names
No information available

Media

Box - 3D

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Box - Back

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North America -  1533 x 1751
Dead Rising 2 - Box - Back (Australia) - 698x800
Australia -  698 x 800

Box - Front

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North America -  1520 x 1751
Dead Rising 2 - Box - Front (Australia) - 693x800
Australia -  693 x 800

Box - Spine

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Australia -  70 x 800

Clear Logo

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Disc

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North America -  800 x 800
Dead Rising 2 - Disc (World) - 776x776
World -  776 x 776

Screenshot - Game Select

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Screenshot - Game Title

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Screenshot - Gameplay

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Dead Rising 2 - Screenshot - Gameplay (null) - 1200x675
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Dead Rising 2 - Screenshot - Gameplay (null) - 1200x675
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