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Illustration of Jewel Match

Jewel Match

Overview

This is the Nintendo DS release of the well-received match-3 game Jewel Match for Windows/Macintosh. Due to the limited screen size of the handheld, the grid size of the levels had to be cut down from 14x14 to 12x12 tiles, thus forcing a complete redesign of all the levels. While at it the developers added some DS-only gameplay options like the new magical storm where the player can blow into the microphone to reshuffle the jewels.

The basic idea of Jewel Match comes from Bejeweled / Diamond Mine - the player is presented with a grid of jewels. By swapping pairs of tiles which are next to each other, rows of three or more identical jewels can be formed that will disappear instantly, giving points to the player and making room for other gems falling from above to take their place. The levels have gaps and shaped areas, though, so pieces do not simply fall vertically but also can fall diagonally.

Jewel Match has its own victory criterion though. On each of the 150 levels, a selection of squares have gold or even silver backings. One match (gold) or two (silver) must be created over each of these against a ticking clock to clear the level. Later in the game there are jewels tied to their square with a golden or silver chain, which thus are not falling down and blocking empty squares beneath them. These jewels can be freed by matching them once or twice, too, which means that the most difficult squares must be matched four times (silver chain and silver background) to be cleared.

A succession of hammers are unlocked once you have scored a certain amount of points. The first removes a particular jewel, the second not only removes the gem but also any effects (background or chains) on the square, and the final one removes all gems of that colour. Another extra to be unlocked is a magical storm that will have the player blow into the DS microphone to mix up the jewels. Moreover, matching more than three jewels in a row will create gems with special powers. Matching four will create a joker gem while matching five gives a gem that, once activated, will destroy the whole row it is in.

The game also offers a hot seat mode where two players can play the same level right after another, competing for the better clearing time.

Developers
Joindots
Publishers
Atari
Platform
Nintendo DS
Genre
Puzzle
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - 3D

Jewel Match - Box - 3D (Europe) - 587x598
Europe -  587 x 598

Box - Back

Jewel Match - Box - Back (Germany) - 800x714
Germany -  800 x 714
Jewel Match - Box - Back (Europe) - 889x793
Europe -  889 x 793
Jewel Match - Box - Back (France) - 640x571
France -  640 x 571

Box - Front

Jewel Match - Box - Front (Europe) - 500x439
Europe -  500 x 439
Jewel Match - Box - Front (Germany) - 800x720
Germany -  800 x 720
Jewel Match - Box - Front (North America) - 1500x1348
North America -  1500 x 1348

Box - Spine

Jewel Match - Box - Spine (Europe) - 125x801
Europe -  125 x 801

Cart - Front

Jewel Match - Cart - Front (Europe) - 747x797
Europe -  747 x 797
Jewel Match - Cart - Front (North America) - 755x801
North America -  755 x 801

Clear Logo

Jewel Match - Clear Logo (null) - 436x88
436 x 88

Fanart - Cart - Front

Jewel Match - Fanart - Cart - Front (North America) - 260x270
North America -  260 x 270

Screenshot - Game Title

Jewel Match - Screenshot - Game Title (Germany) - 296x445
Germany -  296 x 445
Jewel Match - Screenshot - Game Title (World) - 256x384
World -  256 x 384