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Illustration of Zool: Ninja of the 'Nth' Dimension

Zool: Ninja of the 'Nth' Dimension

Overview

Zool (aka Zool - Ninja of the 'Nth' Dimension) is a platform game ported to the Acorn Archimedes by James Byrne of Cygnus Software.

His name is Zool, and he is a gremlin-like creature from another dimension. He is forced to land on the Earth, but his sole goal is to attain the prestigious ranking of a Ninja. To do that, Zool will have to travel through six worlds, each divided into three stages, defeat his enemies, and prove himself worthy of that title.

Zool is a fast-paced side-scrolling platformer. The protagonist can run, jump, climb walls, and shoot enemies. Power-ups for Zool are scattered across the levels. These include life-spending hearts, smart bombs, shields, more powerful jump-skill and a twin Zool. This "twin" imitates the original's motions a few seconds after he performs them.

Zool was notable for the use of commercial product placement throughout the game's levels.

Alternate Names
  • Zool

Media

Box - 3D

Zool: Ninja of the 'Nth' Dimension - Box - 3D (Europe) - 680x1020
Europe -  680 x 1020
Zool: Ninja of the 'Nth' Dimension - Box - 3D (Europe) - 852x1244
Europe -  852 x 1244

Box - Back

Zool: Ninja of the 'Nth' Dimension - Box - Back (Europe) - 1450x1900
Europe -  1450 x 1900

Box - Front

Zool: Ninja of the 'Nth' Dimension - Box - Front (Europe) - 1450x1900
Europe -  1450 x 1900

Clear Logo

Zool: Ninja of the 'Nth' Dimension - Clear Logo (Europe) - 1200x325
Europe -  1200 x 325

Screenshot - Game Title

Zool: Ninja of the 'Nth' Dimension - Screenshot - Game Title (Europe) - 640x512
Europe -  640 x 512

Screenshot - Gameplay

Zool: Ninja of the 'Nth' Dimension - Screenshot - Gameplay (Europe) - 640x512
Europe -  640 x 512