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Illustration of Hypnotic Lights

Hypnotic Lights

Overview

A puzzle game -- move rows and columns of squares to line up matching colors.

While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game.

Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status.

Publishers
No information available
Genre
Puzzle
Alternate Names
No information available
Wikipedia
No information available

Media

Box - 3D

Hypnotic Lights - Box - 3D (North America) - 452x672
North America -  452 x 672

Box - Back

Hypnotic Lights - Box - Back (Europe) - 594x680
Europe -  594 x 680

Box - Front

Hypnotic Lights - Box - Front (North America) - 669x911
North America -  669 x 911

Box - Spine

Hypnotic Lights - Box - Spine (North America) - 132x916
North America -  132 x 916

Cart - Front

Hypnotic Lights - Cart - Front (North America) - 626x815
North America -  626 x 815

Clear Logo

Hypnotic Lights - Clear Logo (null) - 1134x378
1134 x 378

Screenshot - Game Title

Hypnotic Lights - Screenshot - Game Title (null) - 352x224
352 x 224

Screenshot - Gameplay

Hypnotic Lights - Screenshot - Gameplay (null) - 352x224
352 x 224