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Illustration of Hypnotic Lights

Hypnotic Lights

Overview

A puzzle game -- move rows and columns of squares to line up matching colors.

While experimenting with Intellivision graphics, someone in the Design & Development department came up with a kaleidoscopic effect using sequenced GRAM. VP of Applications Software Gabriel Baum liked the effect, dubbed Hypnotic Lights, and asked programmer Steve Roney (Space Spartans) to work it into a game.

Steve's reaction was pretty much: yeah, right, what game? Marketing had a suggestion: something sort of kind of like a Rubik's Cube. That's what Steve sort of kind of gave them. But while Steve continued to tinker with it when not working on higher priority games (including B-17 Bomber, Aquarius Utopia and Space Shuttle), Hypnotic Lights was never elevated to "official" status.

Developers
Mattel Electronics
Publishers
No information available
Genre
Puzzle
Alternate Names
No information available
Wikipedia
No information available

Media

Box - 3D

Hypnotic Lights - Box - 3D (North America) - 452x672
North America -  452 x 672

Box - Back

Hypnotic Lights - Box - Back (North America) - 594x680
North America -  594 x 680

Box - Front

Hypnotic Lights - Box - Front (North America) - 669x911
North America -  669 x 911

Box - Spine

Hypnotic Lights - Box - Spine (North America) - 132x916
North America -  132 x 916

Cart - Front

Hypnotic Lights - Cart - Front (North America) - 626x815
North America -  626 x 815

Clear Logo

Hypnotic Lights - Clear Logo (null) - 1134x378
1134 x 378

Screenshot - Game Title

Hypnotic Lights - Screenshot - Game Title (null) - 352x224
352 x 224

Screenshot - Gameplay

Hypnotic Lights - Screenshot - Gameplay (null) - 352x224
352 x 224