Overview
you have to get a wizard down through around thirty levels of
dungeon, kill the dragon and back to the top again. There where
an increasing number of monsters to fight on the way down and
chests/rubbish piles to search for spellpower, life energy and
magic items. Traps in the floor did various nasty things and
have to be watched for carefully. The dungeon was automatically
generated each time the game was played, only to top and bottom
layers stayed the same.
The number keys cast the spells (higher the number, more powerful
the spell), and that spells make walls temporarily passable.
- Developers
- Neil D. Pawson
- Publishers
- Quicksilva
- Platform
- Sinclair ZX Spectrum
- Genre
- Action
- Alternate Names
- No information available
- Wikipedia
- No information available
- Video
- No information available