3.6

Donkey Kong Jr.

Release Date calendar
1983
Platform joystick
Coleco ADAM
Game Type type
Released
Max Players players
2
Overview

Mario has kidnapped Junior's Papa! Donkey Kong Jr. was originally released in the arcades in 1982 as a sequel to Donkey Kong. In this game, Mario plays the antagonist, finally having captured Donkey Kong, and has put the ape in a locked cage. As Donkey Kong Jr., players will have to make their way through four different levels (Vines, Springboard, Chains and Mario's Hideout) in an attempt to find keys to free the little monkey's father. Along the way, Mario will send out Snapjaws, swooping purple birds, and electric sparks in an attempt to stop Junior. Junior can defend himself by dropping fruit found around the levels on the heads of his foes. The more foes a piece of fruit hits in a falling sequence, the higher bonus points can be scored. Junior can also avoid enemies more easily by grabbing hold of two chains or vines at a time to climb away faster, or by jumping over his foes. However, any long fall or falling into the water on certain levels will mean the loss of a life for Junior. In the final cut scene, Junior will free Donkey Kong and both will escape after giving Mario the boot. Once all four levels are cleared, the game levels will start over at a higher difficulty. Like the original Donkey Kong, the earlier 1980's console versions do not have all of the levels and animations from the arcade. It does, however include these features unique to the Adam release: Includes the Mario's Hideout level Has an all new level (the kitchen) Has an intermission between levels 3 and 4 Has different music at the start and some different effects (such as climbing) High Score table

Alternate Names

No information available

Cooperative

No

ESRB

Not Rated

Genres
Action, Platform
Developers
Coleco Industries
Publishers
Coleco Industries
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