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Illustration of Whizz

Whizz

Overview

Whizz is one of the few 3D platformers to use an isometric viewpoint. The controls reflect this, with moving the controller to the right actually moving the character down and right, moving it down and right moving the character down directly, and so on. Each level is played out against a time limit, and the paths through the level aren’t always clear-cut. There are four different types of doors, each of which needs a particular icon to pass (the icons represent the door type, such as ice or bricks, rather than hot water or a key, or anything you’d logically expect to clear the path). You can avoid the baddies, which may be the best option, as killing them costs you some energy –this reduces the significance of the points system.

Developers
Flair Software
Publishers
Konami UK
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - 3D

Whizz - Box - 3D (Europe) - 593x550
Europe -  593 x 550
Whizz - Box - 3D (Japan) - 984x964
Japan -  984 x 964

Box - Back

Whizz - Box - Back (Europe) - 469x408
Europe -  469 x 408
Whizz - Box - Back (Japan) - 500x443
Japan -  500 x 443

Box - Front

Whizz - Box - Front (Europe) - 1715x1715
Europe -  1715 x 1715
Whizz - Box - Front (Japan) - 509x512
Japan -  509 x 512

Box - Spine

Whizz - Box - Spine (Europe) - 125x1200
Europe -  125 x 1200

Clear Logo

Whizz - Clear Logo (Europe) - 400x175
Europe -  400 x 175

Disc

Whizz - Disc (Europe) - 508x508
Europe -  508 x 508

Screenshot - Game Title

Whizz - Screenshot - Game Title (Japan) - 320x240
Japan -  320 x 240