4.0

Rendezvous: A Space Shuttle Simulation

Release Date calendar
August 27, 1982
Platform joystick
Apple II
Game Type type
Released
Max Players players

No information available

Overview

This real-time 3-D flight simulator puts you at the controls of an advanced Enterprise Class Space Shuttle. Your mission is to deliver needed supplies to a space station orbiting the Earth. Your mission has four phases: Earth Lift-Off: Once your shuttle clears the launchpad, you must carefully control the pitch of your spacecraft to gain the proper vertical and horizontal velocity to achieve orbit. Orbital Rendezvous: With your shuttle now in orbit, you must determine the correct thrust angle to boost your spacecraft into the space station's orbit. Approach: You are now in the space station's orbit, but it is out of visual range. You must adjust the shuttle's three directional velocities to bring the shuttle to withing visual range of the space station. Alignment and Docking: Once you are within visual range of the space station, you must carefully maneuver the shuttle into the docking port in a sequence reminiscent of the docking sequence in 2001: A Space Odyssey. Designed by a NASA Jet Propulsion Laboratory Senior Scientist, the game comes with a manual describing space shuttle flight operations and a section about use in the classroom. Rendezvous: A Space Shuttle Simulation, is a space simulator published 1982 by Interactive Simulations and developed by Titan Computer Products and NASA scientist Wesley Huntress. Accompanied by a thick "Spacecraft Operations" manual with a chapter on use in the classroom, this flight simulator was marketed as being as educational as it was fun to play. The simulation is centered on a typical Space Shuttle mission to service a space station. Mission phases include Earth Lift-Off, Orbital Rendezvous, Approach and Alignment and Docking.

Alternate Names
  • Rendezvous
Wikipedia

No information available

Video

No information available

Cooperative

No

ESRB

Not Rated

Scroll to Top