LaunchBox Logo Back to Home Page
Illustration of Repton

Repton

Overview

Repton is a Defender-inspired game written by Dan Thompson and Andy Kaluzniacki for the Apple II and published by Sirius Software in 1983. The game was ported to the Atari 8-bit, and Commodore 64.

The player controls a fighter ship sent to stop a fleet of invading aliens from building an attack base on the planet Repton. The ship is equipped with lasers and a limited number of nukes that can destroy all enemies on the screen. The player can use an invulnerable shield for defense, but cannot steer or fire while it is up. If the player puts the shield up while moving, the ship will coast to a stop. In addition, a radar screen indicates the location of enemies on the planet surface.

Each level of the game is played in two parts. During the surface attack, the player fights enemies in order to delay the construction of the base. "Warning" messages indicate that a fresh wave of enemies is arriving, while an "Alert" tells of an attempt to siphon energy from the planet. If the player can fly through the enemy's energy beam in time, then pass through a charging station, the energy will be returned to the planet; otherwise, it will go into building the base.

Once the base is completed, the planet's defenses trigger a bomb that destroys the entire surface and the action shifts to the underground caverns, where the radar does not function. Here, the player must dodge enemy attacks and eventually destroy the base's power core, after which the next level begins with increased difficulty.

Developers
Sirius Software
Publishers
Sirius Software
Platform
Apple II
Genre
Shooter
Alternate Names
No information available

Media

Box - Back

Repton - Box - Back - 800x1217
North America -  800 x 1217

Box - Front

Repton - Box - Front - 800x1223
North America -  800 x 1223

Clear Logo

Repton - Clear Logo - 568x169
568 x 169

Disc

Repton - Disc - 813x800
813 x 800

Screenshot - Gameplay

Repton - Screenshot - Gameplay - 280x192
280 x 192