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Illustration of Southern Command

Southern Command

Overview

A wargame simulating a specific battle during the 1967 Arab-Israeli war, with hexes and unit statistics like a paper wargame plus a more detailed combat resolution system taking advantage of the computer's number-crunching abilities. The human player controlled the Israeli forces, while the computer controlled the Arab ones. Like many paper wargames, the disparity of forces was balanced by the victory conditions and the rules of engagement - for example, Israeli units could not cross the border before an Arab unit had done so, and still gain the highest victory level.

Platform
Apple II
Alternate Names
No information available
Wikipedia
No information available
Video
No information available

Media

Box - Back

Southern Command - Box - Back (North America) - 619x800
North America -  619 x 800

Box - Front

Southern Command - Box - Front (North America) - 800x1053
North America -  800 x 1053

Box - Spine

Southern Command - Box - Spine (North America) - 72x800
North America -  72 x 800

Clear Logo

Southern Command - Clear Logo (null) - 686x348
686 x 348

Disc

Southern Command - Disc (null) - 805x800
805 x 800

Screenshot - Gameplay

Southern Command - Screenshot - Gameplay (null) - 280x192
280 x 192