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Illustration of Spindizzy

Spindizzy

Overview

Spindizzy is an isometric computer game released for several 8-bit home computer formats in 1986 by Electric Dreams Software. It features action and puzzle game elements. Players must navigate a series of screens to explore a landscape suspended in a dimensional space. Development was headed by Paul Shirley, who drew inspiration from Ultimate Play the Game games that feature an isometric projection.

The game was successful in the United Kingdom and was well received by the video game press. Reviewers praised its visuals and design, but criticized its audio. Similarities were drawn to Marble Madness, which was released in arcades two years earlier. Spindizzy was followed by a 1990s sequel titled Spindizzy Worlds.

Platform
Apple II
Genre
Action
Alternate Names
No information available

Media

Advertisement Flyer - Front

Spindizzy - Advertisement Flyer - Front (North America) - 933x1331
North America -  933 x 1331

Box - Back

Spindizzy - Box - Back (North America) - 725x919
North America -  725 x 919

Box - Front

Spindizzy - Box - Front (North America) - 693x895
North America -  693 x 895

Clear Logo

Spindizzy - Clear Logo (null) - 400x175
400 x 175

Screenshot - Game Title

Spindizzy - Screenshot - Game Title (null) - 560x384
560 x 384

Screenshot - Gameplay

Spindizzy - Screenshot - Gameplay (null) - 280x192
280 x 192