64-Dimensions Tic-Tac-Toe

64-Dimensions Tic-Tac-Toe

A placement game played on the 64 positions in a 3D board with four levels and a four-by-four grid on each level. The object is to get four in a row, whether on one level or between all four levels, straight or diagonal. It is essentially a...

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Name 64-Dimensions Tic-Tac-Toe
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Platform Commodore 64
Release Date 1993
Game Type Released
ESRB Not Rated
Developers Eric J. Bryant
Publishers COMPUTE! Publications, Inc.
Genres Strategy
Max Players 2
Cooperative No
Rating

Community Rating: 2.25
Total Votes: 2
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Overview
A placement game played on the 64 positions in a 3D board with four levels and a four-by-four grid on each level. The object is to get four in a row, whether on one level or between all four levels, straight or diagonal. It is essentially a Tic-Tac-Toe game in a 4x4x4 cube. The cube needs to be emptied before start. Each player choose a color of their pieces and take turn to place their pieces in vacant positions, one piece at a time. The player wins who first gets four in a row of his own pieces - either horizontal, vertical or diagonal. A player cannot remove or replace pieces that have already been placed. If all positions are occupied without anyone having four in a row, then the game is called a tie. Published in COMPUTE!'s Gazette 1994/01, a disk-only release.
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