King's Quest II: Romancing the Throne

King's Quest II: Romancing the Throne

King's Quest II: Romancing the Throne is the second installment in the King's Quest series of graphic adventure games by Sierra On-Line. It uses the same AGI game engine as King's Quest I: Quest for the Crown and features King Graham as the player...

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Name King's Quest II: Romancing the Throne
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Platform Apple IIGS
Release Date 1988
Game Type Released
ESRB
Developers Sierra On-Line
Publishers Sierra On-Line
Genres Adventure
Max Players 1
Cooperative No
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Wikipedia https://en.wikipedia.org/wiki/King%27s_Quest_II
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Overview
King's Quest II: Romancing the Throne is the second installment in the King's Quest series of graphic adventure games by Sierra On-Line. It uses the same AGI game engine as King's Quest I: Quest for the Crown and features King Graham as the player character. The title is a spoof of the 1984 film Romancing the Stone King's Quest II resembles King's Quest I in appearance and interface. Like in King's Quest I, the game world has 'wrap around' allowing player to travel infinitely in the directions of the north or south. (The King's Quest Companion which represented a novelized walkthrough explains that the western side of Kolyma folds back upon itself to both the north and south, forever bringing travelers back to where they started.) This was the first King's Quest to include an introduction cutscene, just past the credits. It also is the first game in the series with a linear story progression. The world actually changes as the story progresses, new characters appear in the world, areas are opened up to the player, and closed off when no longer needed.
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