In Mia's third adventure, the endearing little mouse sets her sights on time travel. Her search for parts for a time machine is prompted by a fire that burns Mia's house to the ground in a program introduction that is perhaps too scary for younger players. Fortunately, Mia can make things right again by collecting Sparklies (colorful gems) and finding machine parts. Mia's quest takes her through a vegetable garden, into Mr. Mole's burrow, to the patio, and into the kitchen. Returning characters, like Freddi the Frog and the very ratty Romaine, as well as a few new faces, help round out the charming cast. While the previous titles focused on reading and science, this one is devoted to math. A choice of four skill levels that affect the learning games — not the adventure itself — are roughly matched to grade level (that is, level one features first-grade curriculum, up to level 4, which is designed for fourth-graders). While higher levels were age-appropriate, we found some of the level one games challenging for the average first-grader. In order to help Mia complete her quest, players need to collect items and solve problems. For example, in one sequence, they have to hunt for an object that will help Mia rouse resting ants. Once done, Mia works at earning a lock for an ignition by solving math equations. Depending on the level, players will need to recognize numbers, add, subtract, multiply, or divide in order to advance. Activities are tied in well with the storyline. For example, Mia needs a clock for the time machine, but will need to set the clock to the requested time of day in order to earn it. Other math activities involve arranging numbers in descending order, identifying geometric shapes, and completing number patterns.
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